To illustrate practical usage, a sample application (a basic ftp-style interactive console client) is included. The core code is reasonably platform independent (if you encounter any issues with your specific C++ compiler environment, please let us know). You then instantiate the MegaClient class (which holds the session state) and pass it an instance of your implementation of the HttpIO interface (which handles network requests and blocking) and MegaApp (through which you receive the engine’s callbacks). If you are using C++, you can simply add them to your project. The MEGA client access engine comes as a set of C++ classes and interfaces. How do I use the MEGA client access engine? Its core component - a code module called client access engine - maintains a current copy of the user’s account in memory (which includes all relevant files, folders, contacts and shares), accepts commands from the application and notifies the application of command results and other updates through callbacks. The MEGA SDK consists of code and documentation that enables you to make use of MEGA’s API functionality at a comfortably high level of abstraction.
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